Valentine From Steam for Linux

“Feb 14, 2013–Valve, creators of best-selling game franchises (such as Counter-Strike and Team Fortress) and leading technologies (such as Steam and Source), today announced the release of its Steam for Linux client. In celebration of the release, over 50 Linux titles are now 50-75% off until Thursday, February 21st at 10 AM PST.

The Steam client is now available to download for free from the Ubuntu Software Center. Ubuntu is the most popular distribution of Linux used by millions of people globally and known for its well-designed, easy-to-use customer experience.”
see News – Steam for Linux Now Available

Cool.

About Robert Pogson

I am a retired teacher in Canada. I taught in the subject areas where I have worked for almost forty years: maths, physics, chemistry and computers. I love hunting, fishing, picking berries and mushrooms, too.
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12 Responses to Valentine From Steam for Linux

  1. oiaohm says:

    Der Balrog yes for a series of games you do keep the same artists a lot for constancy. Elder Scrolls 1 and 2 have different personal.

    Also Der Balrog Yoji Shinkawa is not responsible character and mechanical design on all Metal Gear Solid titles. http://en.wikipedia.org/wiki/Metal_Gear_Solid:_Portable_Ops for example there are many others.

    Metal Gear Solid has changed artists over the years. Yes Yoji Shinkawa has done the most Metal Gear Solid but he was never alone. Each Metal Gear Solid there was a percentage of new artists and a percentage of old artists that left.

    Even Half-Life 2 has new artists that were not used in Half-Life and there are 2 artists in the first half-life that are not in Half-life 2.

    Der Balrog –made by and large by the same people.– You don’t read your own words.

    In all these game, movie and amine companies there is always a percentage of new blood. The catch is normally a percentage of old blood has to go to make way for new blood.

    You will also notice over time some of artists who leave companies like valve, Disney and others end up back there after going out and have some different experiences.

    DrLoser –It did for Disney and it did for Warner Brothers. I’m pretty damn sure it’s about to do for Pixar, too.–

    Yes all three of those do change over artists more than what valve does. Disney Mickey mouse is classical of this. In one year Mickey was drawn 5 different ways before Disney himself decided they had to be formal rules so Mickey over a year would remain looking the same. Only slightly different but it was because of the different artists doing the work. Disney turns over there artists a lot. Just due to lot formal rules on how chars have to appear you don’t see it very much. Look at walk cycles those are not fully formal at Disney and you can pick the artists at work at sometimes its really sad in one Disney show a char walks 4 different ways in 4 different settings and the reason 4 different artists did that char. Constancy can be lacking or it can be there if the rules are good enough.

    You do see it when you start reading the credits or be obersevent. Same with Warner Brothers and Pixar.

    DrLoser part of the reason I know I am a phantom comic collector. Lot of the early phantom comics don’t list the artist. Because the artist was moonlighting from places like Disney, Warner Brothers, Mavell. Basically any artist they could get hands on who was not busy at moment who wanted some extra cash. So its a great game to play with the early comics find common style to attempt to identify the artist. This game makes you pay more attention to who the artist on stuff is.

    The simple reality art based companies have worked out that artists need new experiences to base work on or there work can get boring and loss creative flare. Basically hold onto them too tight you strangle the very thing you want.

    Valve turning over some staff is not strange. They did last year and the year before that and the year before that……Since valve formed basically. If there is money trouble you are look not for how many staff valve gets rid of but if they employ replacements.

    Doom and gloom people look at firing not being aware that hiring is just as important.

    Ivan information without hiring information is down right worthless. Does not tell you anything.

  2. Ed says:

    This Loonix promotion is unacceptable. Valve will be punished..

  3. Der Balrog says:

    Ivan lack of history. Value commonly changes staff over. Just now they are releasing on Linux it makes news.

    And you know that how? Didn’t Gabe Newell just comment that they don’t comment on who was, is, will be working at Valve at any given time?

    You cannot keep on using the same artists or your games get boring. Each artist has a style. This does become problematic.

    That’s probably why Half-Life 2 had so many people working on it who already worked on Half-Life.

    That’s probably why — random AAA game — Uncharted, Uncharted 2, and Uncharted 3 were made by and large by the same people.

    That’s probably why — random AAA game — Yoji Shinkawa was responsible for character and mechanical design on all Metal Gear Solid titles.

    That’s probably why — random AAA game — Elder Scrolls III, IV, and V had the same key personnel.

    Good thinking, Peter.

  4. DrLoser says:

    Indeed, Hamster. Once again you demonstrate your astonishing width of knowledge.

    That “keep on using the same artists” thing? It did for Disney and it did for Warner Brothers. I’m pretty damn sure it’s about to do for Pixar, too.

    Ever tried online stock-picking? You’d be awfully convincing…

  5. oiaohm says:

    Ivan lack of history. Value commonly changes staff over. Just now they are releasing on Linux it makes news.

    You cannot keep on using the same artists or your games get boring. Each artist has a style. This does become problematic.

  6. I don’t see any pattern to the supposed list of cuts. It looks like a reduction of ~10%, perhaps to pay for Obama-care… ;-)

    With no “boss” in the organization, how do you do that? Draw straws? Play a mmrpg of poker?

  7. Ivan says:

    They’ve already started laying people off, Pete.

  8. oiaohm says:

    Der Balrog valve coming to Linux with steam is being a great help to wine. Its helped wine understand why Windows games are so unpredictable in behaviour maker to maker. Its also seen some incompatibles disappear.

    Like opengl before valve came being single threaded even in closed source drivers on linux. On Windows being multi threaded. This kinda did cripple what wine could achieve.

    So even if valve only ports there games all the other games in wine will run better.

    Of course more games will keep on porting to Linux. Valve is planning there own console Linux based.

    Funny enough Valve has already mention they have loved the fact they can look inside the open source graphic drivers and find out exactly why X causes the graphics output to stall.

  9. Der Balrog says:

    No, I merely want to see how this turns out. That’s what I wrote, remember? Valve has released Steam for Linux. That’s nice. But other companies need to port their games. So let’s just wait and see what happens.

  10. dougman says:

    Der Balrog, is *steaming* at the notion of people using something other then M$ Windows.

    Go back to the Shadow! You cannot pass.

  11. Der Balrog says:

    57 games. Of which 4 or 5 are former AAA titles, mostly from Valve themselves.

    Let’s see how that works out in the end. In other news, John Carmack thinks that Wine is the best route for bringing games to Linux.

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